possibly the worst videogame on the face of the earth flint lockwood literally never shuts the fuck up, walking into enemies makes your player have a seizure, the gameplay is more mindless then roblox tycoons, and the graphics are unbelievably atrocious for the psp (the console versions don't look much better)

juniiii 🏳️⚧️🐾
@bnuyinapupsfur
Joined October 27, 2026
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Recent Reviews
genuinely this is the most powerful game ive ever played it may be essentially just a pure walking simulator but the narrative (that's voiced by davey wreden) is so heartbreaking and it really pulls you in
a really fluid (yes i know stfu) twin stick shooter combined with an incredibly satisfying incremental skill tree :3 genuinely a must play for incremental game fans
if heaven doesn't look exactly like this, i'm not going gameplay: a pretty standard open world 3D platformer collect-a-thon with a big focus on climb-anywhere mechanics and fetch quests. the climbing can be decently frustrating in early game portions (though im sure the sucky ones can be avoided until late game) but after a few stickiness upgrades it does actually feel pretty good. the fetch quests are incredibly uninteresting outside of the dialogue, but they do their job. (~6.8) graphics: it's cel-shaded, it's silly and i'm pretty sure it takes some influence from rick & morty (which we LOVE). the character design is sooooooooo good, especially the really big guys. idk how to describe it beyond that, i think everyone needs to experience it (or at least to look at pictures). (10) narrative/quests: most quests revolve around collecting various items around an isle, helping the grombi on wacky adventures (most of which are references to other popular media) and occasionally light puzzle solving sections. it's nothing crazy, but they're all really well designed and incredibly funny. the overall main story is kinda meh outside of the first and last missions, but all the side stuff more then makes up for it. (~8.7) soundtrack: don't really know how to describe it, just know it's really wonky. excuse my somewhat niche reference here, but it basically sounds like an aliens version of the rec room soundtrack (i swear to god it uses the same drums & chords sometimes, it's sooooo similar). its nothing crazy, but it's really nice ambience, and it absolutely fits the world. (~8.3) world design/world building: manages to compress a lot of stuff to do into a decently small space without anything feeling overwhelming or too close together. add on the fact this is the silliest world ive ever had the pleasure of experiencing, and you have a really really good environment to run around in. (~9) performance: you can definitely tell this is a debut project, that's for sure. i wasn't noticing really any issues for a good chunk of my playthrough, until about ~60-70% through, then it was decently rough until completion. i'm 90% sure at this point that all three isles remain loaded CONSTANTLY (changes remain after leaving, being able to see the isles in detail, how the map works) which the game absolutely doesn't enjoy. there may be some way around it (it's not too bothersome for me to put in too much effort) but expect somewhat major frame drops after you visit all three isles. (~5) completionist notes: could be due to being in offline mode for my playthrough, but several late-game achievments (specifically the really grindy ones, like talking to everyone and collecting every elektro) popped way earlier then they should (i swear i wasn't even 70% done with either when they popped). in fact, the only one that required me to actually complete it fully was the book achievement (which would explain why it's percentage is so low). regardless, this is a super simple platinum, just collect everything and talk to as many creatures as you can. (~8.5)



